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THE GAME

THE BASICS OF ROLLER DERBY

Roller derby is a competitive sport in which two teams compete against each other for points.

Each team has five skaters on the track: a pivot (stripe on helmet), three blockers and a jammer (star on helmet). The pivots and blockers line up between the pivot and jammer lines. The jammers start at the jammer line. A ref blows the whistle and the pivots, blockers (pack) and jammers take off. The jammers work to get through the pack of pivots and blockers. The first time through, the jammers try to beat each other through the pack to become the lead jammer. Only the lead jammer can call off the jam, giving them the strategic advantage. Jammers must lap the pack before they can score points. Once they lap the pack, its one point for each skater from the opposing team that she passes, on the rink or in the penalty box. The blockers block the opposing jammer while simultaneously trying to get their jammer through. A jam lasts a maximum of two minutes. Teams have 30 seconds between each jam to switch out players and get in position for the next jam.





NO HANDS, FOREARMS OR ELBOWS!

A skater cannot use their hands to block, push grab or touch an opponent. Forearms cannot be used when initiating or engaging in a block. Absolutely no elbows.





NO BACK BLOCK, BLOCKING OUT OF BOUNDS OR HEAD BLOCKING!

Blocking from behind or any contact to an opponent’s back is illegal. A skater cannot block an opponent that is out of bounds or block while out of bounds. Blocking with the head or a block that lands on an opponents head will be penalized. NO TRIPPING OR FIGHTING! Contact below the knee that causes an opponent to stumble or fall. Actively participating in a fight will result in an ejection from the game.





NO CUTTING THE TRACK!

Skating out-of-bounds to better your position or passing another skater while out-of- bounds.





20 FEET VIOLATION

Blockers must stay within 20 feet of the pack to be in-play.





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